Sunday, March 20, 2011

Rockin' and Rollin' with Box2D

Another big thank you goes to the folks over at Box2D for creating some awesome, awesome tools for us to use. Often when developing games, the physics or mechanics of moving objects becomes a massive time sink. There's always math, and critical thinking, and then the issue of accuracy vs aesthetics vs playability vs efficiency. So when you have a nifty, full-featured 2D physics engine ready to go, AND it integrates seamlessly with your project, you jump on it. And you give the developers some major props.

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