Monday, April 25, 2011

Cowboy-style Programming in Hell Week

"Cowboy-style" programming refers to a style of software development where programmers have autonomy over the development process. While we as a team tried to remain as formal as possible, the nature of this project often made the finer points of software engineering more of an obstacle than anything else. Chad was working with smartphone accelerometers when he was approached by Professor Levine about the Calling All Innovators contest. They, in turn, recruited Brian from the UT Arlington Game Developers Club. By next class, Brian and Chad were joined by Ivan, Aaron, David, and Skyler.

The rest of the class were slowly and carefully easing into their projects, however we had an intense deadline coming up - no time for formalities! Using Google Code, Skype, Facebook, email, and designs drawn up in Microsoft Word, we all started cranking out code like our lives depended on it. We would chat (typically online) and discuss features, and which team member would be best-suited to which features. An Issue or three would be added in Google Code, and there would follow several days of intense coding. Rinse, dry, repeat.

And now in the so-called "Hell Week," the period of time for engineering students where every project and homework ever is simultaneously due, production on Dice Hero has slowed significantly. But in an effort to show we are still professionals, we have added documentation - namely, our risk analysis and an overview of our schedule. (There is a more detailed schedule, but it is currently in Microsoft Project 2010 format, and does not lend itself to web formats very easily. In fact, the image of our schedule in our PDF document came out looking rather blurry.)

Tuesday, April 19, 2011

Professionals at Work

You'll notice the blog's gone through a bit of a redesign, since things were a bit hard to find, and the text was a bit hard to read. And, making up for the severe lack of documentation in v1.0, we're also cranking that stuff out alongside our v2.0 code. Sometime soon, we should have nailed down the final feature list for v2.0, which we'll post here to tease you. We'd like to give a shout-out to Professor Levine from UT Arlington, who has been guiding us as we develop this project and develop ourselves as software engineers. In short, we'd just like to remind you all not to panic, we are profeshunalz profeshinels proffeshonals good at stuff.

Monday, April 4, 2011

Dice Hero Wiki goes live!

Hey! Dice Hero will be available for download in one or two months. So in the meantime, we're working on version 2.0, and some accessories... such as documentation! What does this mean to you, the user? Well, first of all, we now have a Dice Hero Wiki at http://dicehero.wikispaces.com/ !


Just hit that link to be taken to our first page, "Getting Started." Until we can come up with a decent video of the app in action, think of this as a little teaser. It's educational, AND exciting!