Dice Hero has won FIRST PLACE in its category! Thank you to everyone who has supported us throughout this journey!
Monday, August 15, 2011
FIRST PLACE!
Saturday, July 16, 2011
Category Finalist!
Dice Hero has become a category finalist in the Nokia Calling All Innovators 10M contest!!
Congratulations heroes: Ivan Fan, Aaron Gann, David King, Skyler Seamans, Brian Shef, Chad Swenson
We are dangerously close to a cash prize! Check out this link for details on that.
Great work guys, I'm extremely proud of our little app.
Congratulations heroes: Ivan Fan, Aaron Gann, David King, Skyler Seamans, Brian Shef, Chad Swenson
We are dangerously close to a cash prize! Check out this link for details on that.
Great work guys, I'm extremely proud of our little app.
Wednesday, June 15, 2011
Featured in QT Ambassador Showcase
Dice Hero is being featured in the QT Ambassador Showcase! It's an exclusive program used to show off some of the best examples of QT developers. That's pretty exciting!
Click here to check it out!
Wednesday, May 11, 2011
"Attack!" Preview
"Attack!" is one of the new game modes in Dice Hero 2.0! While attempting to make a five-minute preview video of Dice Hero 2.0 in its entirety, the file became corrupted. We were able to salvage all the footage of "Attack!" in action, however, so we might just be releasing a preview video for each of the five game modes.
Anyone who's ever played a tabletop role playing game (such as Dungeons & Dragons) knows how complex combat can become. Did I miss? Did I hit? How much damage? What kind of damage? Do I have any penalties or bonuses? In short - it winds up being a lot of math that can bog down an intense combat scene... and that's why we have "Attack!", making RPG combat a whole lot easier. Just choose the options based on your current situation, roll the dice when prompted, and let the app figure it out for you! The best part is "Attack!" is fully compatible with the D20 system, the most widely-used RPG rule set out there. And even if "Attack!" can't satisfy your combat requirements, you can still switch over to Hero Mode and roll whatever dice you need!
Anyone who's ever played a tabletop role playing game (such as Dungeons & Dragons) knows how complex combat can become. Did I miss? Did I hit? How much damage? What kind of damage? Do I have any penalties or bonuses? In short - it winds up being a lot of math that can bog down an intense combat scene... and that's why we have "Attack!", making RPG combat a whole lot easier. Just choose the options based on your current situation, roll the dice when prompted, and let the app figure it out for you! The best part is "Attack!" is fully compatible with the D20 system, the most widely-used RPG rule set out there. And even if "Attack!" can't satisfy your combat requirements, you can still switch over to Hero Mode and roll whatever dice you need!
Sunday, May 8, 2011
Mmmmonday!
When you wake up Monday morning, May 9th, 2011, two things will become apparent to you: You're still alive, and DAMMIT CARL, ENOUGH WITH THE WEEDWHACKER! Or maybe that's just me.
What's important here is that Monday, we release Dice Hero v2.0! "Gee willickers," you say, "That sure sounds spiffy!" Well you're right, hypothetical Beaver Cleaver sound-alike reader! We've added two new game modes, Loaded Dice (a drinking game adapted from King's Cup) and Attack! (a utility to help with tabletop RPGs such as Dungeons & Dragons). We've improved most of the dice animations (a constant work in progress), gave the engine a little upgrade, added some more articles to our Wiki, allowed for additional backgrounds, and...
Made a Facebook page. We're soooo 2007, y'all.
Here's to Monday, where 'M' stands for "May we have an A in the class now, Professor Levine?"
(PS - The lady that weedwhacks at 8am every Monday at my apartment is not named Carl. But it reeaaaallly bugs her when you call her that. Kinda like how weedwhacking at 8am really bugs sleep-deprived software engineers.)
What's important here is that Monday, we release Dice Hero v2.0! "Gee willickers," you say, "That sure sounds spiffy!" Well you're right, hypothetical Beaver Cleaver sound-alike reader! We've added two new game modes, Loaded Dice (a drinking game adapted from King's Cup) and Attack! (a utility to help with tabletop RPGs such as Dungeons & Dragons). We've improved most of the dice animations (a constant work in progress), gave the engine a little upgrade, added some more articles to our Wiki, allowed for additional backgrounds, and...
Made a Facebook page. We're soooo 2007, y'all.
Here's to Monday, where 'M' stands for "May we have an A in the class now, Professor Levine?"
(PS - The lady that weedwhacks at 8am every Monday at my apartment is not named Carl. But it reeaaaallly bugs her when you call her that. Kinda like how weedwhacking at 8am really bugs sleep-deprived software engineers.)
Monday, April 25, 2011
Cowboy-style Programming in Hell Week
"Cowboy-style" programming refers to a style of software development where programmers have autonomy over the development process. While we as a team tried to remain as formal as possible, the nature of this project often made the finer points of software engineering more of an obstacle than anything else. Chad was working with smartphone accelerometers when he was approached by Professor Levine about the Calling All Innovators contest. They, in turn, recruited Brian from the UT Arlington Game Developers Club. By next class, Brian and Chad were joined by Ivan, Aaron, David, and Skyler.
The rest of the class were slowly and carefully easing into their projects, however we had an intense deadline coming up - no time for formalities! Using Google Code, Skype, Facebook, email, and designs drawn up in Microsoft Word, we all started cranking out code like our lives depended on it. We would chat (typically online) and discuss features, and which team member would be best-suited to which features. An Issue or three would be added in Google Code, and there would follow several days of intense coding. Rinse, dry, repeat.
And now in the so-called "Hell Week," the period of time for engineering students where every project and homework ever is simultaneously due, production on Dice Hero has slowed significantly. But in an effort to show we are still professionals, we have added documentation - namely, our risk analysis and an overview of our schedule. (There is a more detailed schedule, but it is currently in Microsoft Project 2010 format, and does not lend itself to web formats very easily. In fact, the image of our schedule in our PDF document came out looking rather blurry.)
Tuesday, April 19, 2011
Professionals at Work
You'll notice the blog's gone through a bit of a redesign, since things were a bit hard to find, and the text was a bit hard to read. And, making up for the severe lack of documentation in v1.0, we're also cranking that stuff out alongside our v2.0 code. Sometime soon, we should have nailed down the final feature list for v2.0, which we'll post here to tease you. We'd like to give a shout-out to Professor Levine from UT Arlington, who has been guiding us as we develop this project and develop ourselves as software engineers. In short, we'd just like to remind you all not to panic, we are profeshunalz profeshinels proffeshonals good at stuff.
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